Building A Conversational Interface
April 13th, 2009, By Duncan Gough
As a result of a number of different threads, I ended up playing ForumWarz again. The in-game sTalk is a scripted, conversation interface dressed up to look like an IM client, in this case Google’s gTalk, and the interactions it affords are varied enough to avoid seeming overly forced.
Of more interest, though, is the fact that the creator is quite happy to discuss the DSL he created in order to help the writers create dialogue trees for use in the game:
https://www.forumwarz.com/discussions/view_post/17258
Behind the adult-rated nature of the game, there’s some clever things being done with Ruby:
Every time you attack, it retrieves the state machine from memory, does the operation, sends it back with virtually no database access. The great news of this approach is it’s very fast. The bad news is it doesn’t work for long lasting operations. In fact, if you don’t finish your battle within 60 mins the memory will expire.”
https://www.forumwarz.com/discussions/view/546-accurate-forum-visit-tracking
In fact, there’s a whole post on the ForumWarz blog about The ForumWarz Admin Tab which is a place to create cinematics, events, shots and, of course, conversations – see it here.