Sociable games
February 5th, 2006, By Duncan Gough
Like most people, I played around with Ning when it launched. I didn’t really know what to make of it and filed the link away as ‘one to come back to’.
Then I read this Techcrunch review of Ning and, more encouragingly, this follow up.
Ning is clearly working hard to recover some of the positive PR they had when they first launched and I think they’ll manage it. It’s strange to see a web2.0 product being accused of poor communication since so many of them have official blogs and developer blogs through which to spread the word. For those that don’t, the application itself tends to act as a mouthpiece for the company by providing links to staff homepages and constantly updating with news and bugfixes.
However, as good as it is to see Ning addressing these problems, I think they’re missing a huge trick. If Ning is a social playground, a place to create your own social apps on the internet, then they need to take a look at Bunchball.
Bunchball is Ning for games. Bunchball, like Ning, provides an API for users to integrate with their own ideas. Like Ning, Bunchball is probably too hard for anyone but developers (game or web) to make the most of. Bunchball lets games developers tie together their game by using the Bunchball API as a stable messaging server, in effect, providing a multiplayer API for casual games without the need to write and painfully debug all that code.
The area in which Bunchball provides a real insight into the future of web2.0 apps can be seen in this description of the ’syndicator’:
Genius! Ning shouldn’t be about social webapps tied to ning.com, it should be about social widgets. Like this:
*Distributed* social playgrounds, now we’re talking.
One comment
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Sociable games, continued at Suttree, Elixir for Immortal Baboon replied:
[...] My post on Sociable Games generated some interesting feedback from Ning and Bunchball alike. [...]
February 23rd, 2006 at 9:33 am. Permalink.