MCO

July 21st, 2005, By Duncan Gough

I’m defining a new TLA.

It’s now becoming clear that many MMO’s are a chore, mostly due to the boring business of creating a character that can explore and get into trouble. It seems that Massively Multiplayer Online games just aren’t the fun they’re meant to be. Massively Casual Online games, however, are where the real fun is. Puzzle Pirates, Neopets, Gaiaonline, Habbo Hotel, KartRider and now Dofus.

True, not all of these are ‘games’ as such, however, neither are a number of the mainstream MMOs (work, eat, sleep, repeat). In fact, most of these MCOs are community websites that have been elbowed and kinked into popularity with the use of game elements. Gaiaonline and Neopets being the prime examples. They’re viral communities that reward user loyalty with arcade style bonuses. They have virtual economies to supplement the purchase of extras where they make their profit. These browser based games are Massively multiplayer Casual Online games, hence, MCO.

There are 12 million registered KartRider users, a third of whom are female. Given the number of articles on Slashdot and the Guardian Games blog
that slavishly repeat the news that girls actually do play games in the Maoist hope that repeating this fact will result in more girl gamers, I’m surprised this isn’t bigger news. I’m also surprised that there aren’t any big Western MCOs around at the moment. Cute, funny, popular and even the membership graphs look good. Just think how popular a well produced Mini Golf MCO would be.

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